Assassin's Creed 4: Black Flag Speedrunner Beats Game Without Taking Damage


Assassin's Creed 4: Black Flag came out eight years prior and still stands as one of the series' most cherished games. In this time, many have endeavored the test of beating Assassin's Creed 4: Black Flag full synchronization without taking harm, lastly one player has fin

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Assassin's Creed 4: Black Flag came out eight years prior and still stands as one of the series' most cherished games. In this time, many have endeavored the test of beating Assassin's Creed 4: Black Flag full synchronization without taking harm, lastly one player has finished the trial.

In all honesty, Assassin's Creed 4: Black Flag was the first game in the series to arrive on the PS4 and Xbox One way back in 2013. It took the timeless fight among Assassins and Templars to the Caribbean Sea where players controlled Edward Kenway, a privateer turned-Assassin, permitting players to sail the vast seas and investigate the islands that litter them. The game hails from the previous Assassin's Creed equation dissimilar to Assassin's Creed Valhalla, having insignificant RPG mechanics, and battle centered on parries and counters than harm yield. Many see Black Flag as one of best privateer computer games made, as well as one of the strongest Assassin's Creed games as well.

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An extraordinary accomplishment, YouTuber Hayete Bahadori has finished the world's first full synchronization Assassin's Creed: Black Flag no-damge run. Full synchronization refers to 100% finishing of individual mission objectives, with the cavieat being Bahadori couldn't restart to attempt a sequence once more—desynchronization or taking harm implied a full restart. Bahadori didn't need to pursue Black Flag's collectibles, smaller than usual games, or other miscellaneous substance to accomplish full synchronization, however they needed to constantly deal with their cash for specific upgrades. The run was performed on the PC version of the game on December 10 and took more than nine hours to finish.

As with some no-harm runs done inside story driven games, there will be some places where harm is excused because it is unavoidable. There are three such instances in Black Flag, two of which happening in Sequence 1 toward the start of the game, and one in Sequence 10. A bigger holistic special case is also made for harm gotten during maritime battle, as Bahadori explains, "Harm taken during ship encounters to the ship itself does not count since this would be impossible to stay away from in almost every instance." One of Black Flag's largest praises was its sea battle, with players having numerous weapons and options at their disposal to overcome their enemies.

A run of this scale must have been incredibly overwhelming and burdening. Bahadori admits in the video description that it took them around 250 hours from the first time they played Black Flag, to the time they finally finished the test. One can hardly comprehend the bombed runs in general, where late night of playing, a single hit or missed leap ends the entire thing. Ideally Bahadori gives themselves a break prior to handling whatever challenge they're contemplating straightaway, because they unquestionably deserve it.

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